While we can’t say that The Run is overall a better game than Hot Pursuit, we do like the driving model more because it straddles a nice balance between realism and fun. When we first started The Run, we were frequently underestimating how much we had to slow down and brake before reaching a turn – much more sim-like, which is not what you’d expect from a game with such arcade overtones. In The Run, cars have considerably more weight and have a greater tendency to understeer. In Hot Pursuit you slide around like your tires are slathered in butter and you can fling your car full-speed into a turn and just slam the brakes to induce an easy drift. We wanted to make sure we weren’t crazy so we went back and played NFS: Hot Pursuit, and it confirmed our assessments – Hot Pursuit is much more forgiving in how you can approach turns. We were expecting a pure arcade racer, but what we got is something of a hybrid between sim and arcade. Everything fits together nicely, though, and it continues to feel like one big race.Īt first we were thrown by The Run’s physics and controls.
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Of course, doing this all at once would be ridiculous from a gameplay standpoint, so the race is broken into pieces, essentially forming a series of events. The Run’s single-player main mode is one monster race across the US, starting in San Francisco and ending in New York. This is a racing game, though, so we don’t need an amazing story in fact we want any story to get out of the way quickly so we can go back to driving, and the devs understand this, providing brief setup scenes to tie the driving sections together. We’re not saying the story is amazing – the main character is kind of a smug douche, his partner in crime (played by Christina Hendricks) doesn’t add much personality-wise, and the bad guys are barely present enough for you to care what happens to them.